Inflating a loose object is considered successful only if we got
Z_STREAM_END and there were no more bytes. We check both of those
conditions and return success, but then have to check them a second time
to decide which error message to produce.
I.e., we do something like this:
if (!error_1 && !error_2)
...return success...
if (error_1)
...handle error1...
else if (error_2)
...handle error2...
...common error handling...
This repetition was the source of a small bug fixed in an earlier commit
(our Z_STREAM_END check was not the same in the two conditionals).
Instead we can chain them all into a single if/else cascade, which
avoids repeating ourselves:
if (error_1)
...handle error1...
else if (error_2)
...handle error2....
else
...return success...
...common error handling...
Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>